As soon as Isobel hits zero HP, the fight ends and a cutscene begins. (Image credit: Larian Studios) The bad outcome: Isobel falls, all hell breaks loose There used to be gallons of blood and 20 dead bodies here, now only their loot remains. The day is saved, the protective barrier around the inn stays intact, and your existence is still hidden from the big bad at Moonrise Towers.īut, if you can't keep Isobel up during the fight… Freed from paralysis, Isobel will heal herself and the rest of the Harpers will make quick work of the hellspawn. If you manage to keep Isobel up and take Marcus down, the rest of the fight should resolve pretty quickly. Sweeping and cleaving attacks are your friend here, but watch out that Isobel isn't caught in the crossfire. If you can manage it, you'd also be wise to kill at least one hellspawn on turn 1-Marcus still deals the most damage to Isobel by far, but taking smaller pieces off the board adds up fast. Meanwhile, I showered Isobel with every protection and healing spell in my arsenal (I thought raising her AC with Shield of Faith would help, but every attack landed anyway). Your mileage may vary based on who's in your party of course, but the only way I managed to pull this off (on a second attempt) was to hit Marcus with literally all the damage I could muster-two rounds of my fighter's combat maneuvers, Karlach's three-attack frenzy, and Astarion's sneak attacks just barely did the trick. This caught me by complete surprise on my first attempt-I funneled some of Shadowheart's healing into Isobel to keep her healthy, but it was immediately undone the next turn. With his focus squarely on Isobel plus attacks from his hellspawn buddies, it only takes 2-3 rounds of combat for her to fall. Marcus is a level 6 beefcake with 126 health, high defense, and multiple attacks per turn. If you don't, the fight is immediately over. You must defeat Marcus before Isobel falls. Marcus is likely to paralyze Isobel on his first turn, leaving her defenseless. Marcus and his fellow winged freaks are there for Isobel, so they're going to ignore your party and focus all of their attacks on her. Very important: The game doesn't spell it out, but this fight is on a ticking clock. You can side with Marcus if you're all-in on being a True Soul, but if you side with Isobel, Marcus calls in a flock of hellspawn for help. The fight kicks off when Fist Marcus, a bozo you've never met, flies into the inn out of nowhere demanding that Isobel go with him. In this case, an EQ can be used to lessen and strengthen, or “cut” and “boost,” specific ranges of frequencies.(Image credit: Larian Studios) The good outcome: Defeat Fist Marcus fast You can’t move the speakers to better locations or change the layout of your seats. In your car, for example, you can’t really change how the sound travels much aside from speaker balance and fading. While still used in this way for live shows and the like, everyday listeners can use EQs to not only adjust for deficiencies in their acoustics, but for more aesthetic reasons. In general, you equalize for the physical space, to account for the particular combination of the room and equipment. For example, some venues will respond better to bass frequencies, so the EQ can be turned down on that end to prevent feedback and turned slightly up on the higher end to even things out. (Photo by Wikimedia Commons)Įqualizers were originally developed for physical venues such as movie theaters and outdoor areas, places that aren’t designed with acoustics in mind, to “equalize” all of the sound frequencies.
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